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Moderator: leatherman

Quasar wrote:Well I picked up the latest JLA comic yesterday. I knew there was a new creative team starting on it, which sucked because I liked the old creative team, and they really hadn't had a chance to do any big stories yet. (The Lightning Saga thing they crossed over with JSA was decidedly weak.) Anyway, they just started up a story with the Injustice Leage (great time for the creative team I like to leave... NOT!), and I wasn't impressed. The new artist obviously learned how to draw from copying McFarlane. I actually had to go back and look at the guy's name to be sure it wasn't Mr. McFarlane himself. And I'm not a huge fan of McFarlane. Every page had giant pictures of heroes and villains posing. I almost called to schedule an enema afterward, just to get rid of some of that cheese. Ugh.
Thurston McQ wrote:Are you talkin' Joe Benitez, here, Qsie?
Because if you are, I'm thinking you may be confusing McFarlane's laughably awful art with the art of Greg Capullo (not much better, since it is in the McFarlane style, but it at least displays some understanding of anatomy and looks fairly clean). I think everyone does this.
Is it because many of us were preteens when McFarlane hit it big, and were thus incapable of seeing it for its awfulness? We were the age group, after all, that is primarily responsible for Liefeld having a career. I must admit that I liked both McFarlane's and Liefeld's work when I was first introduced to it. I also liked Larsen, Lee, Silvestri and some of the other defectors (I never liked Valentino as a "serious" artist, however; his pen can handle normalman convincingly, but not much else), though. I think their work is less of an embarrassment to the world of comic art.
I guess Art Adams and John Byrne are to be blamed for early McFarlane (you know, the brash young Canuck without any real clout whose art was--lucky for us--in large part corrected by the inkers), but the more power he got the worse his work got (he was doing his own inks by this time, if I am not mistaken).
It doesn't bother me in the least that he's no longer drawing.
His stuff was terrible. Seriously. Go back and revisit Spider-Man 1-5 if you don't believe me. Look upon it with your eyes.
I'm still baffled as to how anyone can say anything good about the Spawn movie.
Ipsilon wrote:Oh, no! Thursty got a concussion or became retarted by some other means! He's littering the boards with twink-isms. Next he'll be saying, "People, please!" and making up random statistics 65% of the time!
Get 'im!
*charge*
The requested page title was invalid, empty, an incorrectly linked inter-language or inter-wiki title, or contained unsupported characters.
Return to Main Page.
Retrieved from "http://en.wikipedia.org/wiki/Special:Badtitle"
Master Ulic wrote:Ipsilon wrote:Oh, no! Thursty got a concussion or became retarted by some other means! He's littering the boards with twink-isms. Next he'll be saying, "People, please!" and making up random statistics 65% of the time!
Get 'im!
*charge*
*laughs at Ipsy misspelling "retarded."* Oh, the irony.






The first issue of the new DC Comics miniseries SALVATION RUN has just hit the stands, and I've gotten a number of questions about my involvement with the project. Rather than try and respond individually by email, I thought it best to address the questions here, lay out the history, and put the matter to rest.
Those who've picked up the comic will have read the "DC Nation" afterword, where DC Executive Editor Dan DiDio gives a brief history of the project, and credits the original idea to me. His account is accurate for the most part, but there's a huge and important omission. My involvement in this project, which goes back a decade, was always as one-half of a team. The other half was my friend and sometime collaborator John Jos. Miller, one of the mainstays of my Wild Cards series, and a talented writer and comic scriptor in his own right. John and I came up with the idea together, developed it together, pitched it together, sold it together, wrote it together (to the extent that we wrote it). It's true that I did have more meetings with Dan than John did, simply because I get to New York more often, but John was just as much a part of SALVATION RUN as I was, start to finish. I have no idea why Dan omitted any mention of John's name in his account of the project, but the record should be corrected. SALVATION RUN was never just me. It was always John and me.
In the beginning, it wasn't SALVATION RUN either. The origins of this go back a decade. At the time DC was publishing a line of books called ELSEWORLDS, their version of Marvel's "What If" stories, tales that took place outside the on-going DC continuity. The editor of the line was a fellow named Andy Helfer. The idea that John and I pitched him, way back then, can be summed up in one word: Australia. What if the world finally got sick of all these super-villains and decided to get rid of them once and for all by transporting them to a distant planet, with no way home? Our title was EXILES IN PARADISE. Andy loved it, and bought it, and John and I set to work on what was originally to be a ten-issue series.
It was an Elseworlds series from day one, however. A "what if" story. When Britain sent convicts to Australia, they were transported "for the term of your natural life," and that was the premise of our story too. There was no escape. The planet was in another galaxy, millions of light years away, accessible only by Boom Tube. We wanted to tell a story that would span decades. Characters would die, would change, would marry, would have children. Wars would be fought, but eventually, from the chaos and brutality of the early days, a society would be born. Some of the villains would find only death on the new world, but for others it would be a second chance, and they would find redemption. The whole tale, once told, would span decades. None of the villains would ever return to Earth. (Nor did they have to. This was an ELSEWORLDS series).
The project began well enough. Barry Kitson was assigned to do the art, John and I plotted the first issue and wrote the script, and Kitson did the pencils... and did a terrific job, too. After that, however, problems developed. "Creative differences," as they say in Hollywood. As we plotted out the second issue, it became clear that the story John and I wanted to tell was a good deal darker and grittier than what Andy Helfer was comfortable with. A dozen villains died in issue one alone, some of them "name" villains, and that was just to start. There was murder, there was sex, there were even porta-potties (which became a big issue, somehow). We found ourselves unable to resolve those differences, so finally a settlement was reached, and EXILES IN PARADISE was shelved.
It remained on the shelf for long years, during which time Andy left DC, and the entire Elseworlds line was discontinued, but when Dan DiDio came to DC, he took it off the shelf, dusted it off, and decided to revive the project... but with a crucial difference. Dan wanted to do the idea as part of DC's main, ongoing continuity. It would no longer be an "imaginary story" or a "what if," it would become part of the history of the DC universe. He laid out the idea to me over a lunch in New York several years ago, I took it back to New Mexico and hashed it out with John. Thus SALVATION RUN was born.
Changing the tale from a "what if" to something that "really happens" had huge ramifications, however. At first, John and I were both excited by the prospect. Even as a kid in Bayonne, reading my Superman funnies, I always thought that "imaginary stories" were vaguely unsatisfying, somehow. When a story begins with a disclaimed that says no, this didn't really happen, the stakes are lowered from page one. So the prospect of being able to work within the actual ongoing continuity sound cool.
Once we got into the nitty-gritty, however, we soon ran into difficulties. The whole concept had originally been built around the idea of these villains being sent to another world for "for the terms of [their] natural lives," to live or die as they would. That worked great for Elseworlds. Not so much for the main continuity. We wanted major characters to die, to change and find redemption, to marry, to love, to hate, to have children... but DC was not about to write off virtually all of its major and minor supervillains, which is really what our version of the story would have required.
John and I gave it our best shot, I'll say that much, but it soon became clear that we could not make it work that way that DC wanted. So we stepped down, came to an amicable agreement, and returned to our myriad other projects while DC brought in Bill Willingham to take over the plotting and writing of SALVATION RUN.
Bill is a first rate writer, has done some terrific work on FABLES, and is much better versed in the current DC universe and all its complexities than either John or me. He was a good choice to take over the writing, and like any comic fan, I'm looking forward to seeing what he does with the idea. I know that Bill started fresh, however, without consulting any of the prior work that John and I had done, and from reading the first issue, it's plain to see that he's taking the book in a much different direction than what we'd planned.
One of these days, John Miller and I may go back and do our own version of the story, with a cast of original characters of our own creation. That won't be for a while, however. Not until after A SONG OF ICE AND FIRE is done, and John has finished BLACK TRAIN COMING, the big vampire novel that he's writing,
Meanwhile, comic fans can enjoy Bill Willingham's take on the tale. Prison planets are nothing new, after all, and Australia is big enough to inspire many different stories.

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